Unit 1. Your Virtual World
Revision Date: Jan 04, 2020 (Version 3.0)Pre-lesson preparation
Students must complete a pre-reading assignment (the first chapter of Blown To Bits, which is available online or in the Resources folder). This pre-reading can be assigned at the end of Unit 0.
Summary
Students will read about the "Digital Explosion" and discuss exponential growth. They will discuss and share insights on what a world without digital communication would be like and investigate some of the things that are possible because of digital communication. They will then share their findings with the class.
Chapter 1 of "Blown to Bits" and the lesson motivate students to begin thinking about the advancement of technology and its impact on many aspects of their lives (both positively and negatively). Subsequent lessons will research particular impacts on society in more depth.
Students will consider a world without digital communication to emphasize the impact that computers have on their everyday lives and how integral computers and digital communication have become to our ordinary existence.
Outcomes
Student computer usage for this lesson is: none
TEACHER RESOURCES
In the Lesson Resources Folder:
Prior to the Lesson:
During the lesson, students will need:
This lesson assumes that students have either taken a previous CS course or that you have done Unit 0, so that students know what a computer is, how to write a basic algorithm, and the basic history of technology. It also assumes that students have read Blown to Bits, Chapter 1.
Set a timer. In your journal list all the ways you communicated in the past 24 hours both in person and using technology. Give students 1 minute to list all of the ways they have engaged in communication today (verbal/non-verbal). Compile a class list of commucations used.
Use a creative method for dividing students up into teams of 3-4 (line up by birthday, etc.)
You can use the presentation "What If Part 1" as a guide through this lesson.
At School | At Home | Other Places |
Have students discuss with their partner the answers to the pre-reading questions from Blown To Bits Chapter 1 (see Questions to Consider in Teacher Resources).
Choose an open-ended question from the pre-reading questions. Either:
Have partners pick their most interesting answers and post them or write them on something in the front of the room to share with the class.
Have students work in pairs to discuss and answer the following questions. (If possible, provide students with calculators. An exact value is not required to formulate an answer. The choices reflect three different types of growth.)
Someone offers you a summer job with a choice of three pay rates:
1. $10 per hour for eight hours of work for day for 30 days.
2. One dollar the first day, two dollars the second day, three dollars the third day, and so on (increasing by one dollar each day).
3. One cent on day one, two cents on day two, four cents on day three, and so on (doubling each day for 30 days).
Which pay rate would you choose? Why? What does this illustrate?
Solution: After 30 days,
Clearly, the last choice is the best, even though it starts with the lowest value (although you are unlikely to receive such an offer!)
This activity illustrates exponential growth (which was discussed in the chapter in the context of data growth).
Students may not use any digital devices to complete this activity. This assignment must be handwritten. If students need a copy of their assignment for the class discussion, they must write another copy. Have students submit their assignment at the start of the next class.
Have students write in their journals: What is the most important digital device in your life? Why is it the most important?
Use the presentation "What If Part 2" to remind the students about the scenario from the previous class. Working in the same teams from the previous class, have the students develop a step-by-step plan for getting a message to their parents without using any form of digital communication. This activity must be completed without using any digital tool.
Teams brainstorm and organize ideas about the impact of digital communication. This activity uses the results from the Day 1 homework.
Discussion: Students work in their teams to answer the following questions:
Each member of your team should choose one of the following topics:
*Note – these topics are just suggestions
In the following question, fill in the blank with your chosen topic. Write a paragraph responding to the question. Be sure to include examples and evidence to support your ideas and answer.
Imagine that the digital world that we know now never existed. There are no computers or cell phones -- no digital communication at all. Write a short story that takes place in this non-digital world. Include how your characters would communicate in different situations and how daily life would be. Be as creative as you can.
If time permits, have a few students share their stories.
For this activity, students need to use their last social media post the created on Day 1.
Journal - Hooray! Digital communication has been restored after three years. Look at your last social media post, and think about the following questions.
Have students discuss their reflections with an elbow partner.
Consider different ways to choose teams and assign team roles
Interview with a User of an Enhancing Technology
If you are familiar with an individual who benefits from an abilities-enhancing innovation or a technology that helps the individual overcome a disability, interview the person about the impact the technology has had on his or her life. Ask them questions about how the innovation works, how it has affected the way they live (the ways in which they play or work). Ask about how it has affected their family and friends. If possible, record the interview. Ask for permission to share with your classmates or to post online.
Speculate about Today's Innovations
Select a recent innovation - something recently in the news. Predict the impact that this innovation will have on individuals. Predict any societal impacts you can foresee. Label the impacts as positive or negative. Explain your reasons for the label.
Unit 1. Your Virtual World
Revision Date: Jan 11, 2020 (Version 3.0)Summary
Computing greatly affects the everyday lives of today's teens, but many of them are not consciously aware of these influences. In this lesson, students investigate the impact of the Internet on their lives.
Using a presentation about modern computers as an example, the teacher models the process of asking questions, organizing ideas, doing research, and giving a presentation. Students will then work in assigned groups to create presentations on the Internet and its Impact using online collaboration tools.
Students will experience some of the many collaborative tools available online and develop effective group communication skills.
Students should understand more about what the Internet is, what a computer is, and how the Internet affects our daily lives.
Students should develop an improved understanding of the power of the Internet as a positive agent of change.
Students should use collaborative online tools to work in effective groups using good research skills to deliver a worthwhile presentation.
Students describe ways that greater speed, detail and precision in processing information is possible because of computation.
Outcomes
Student computer usage for this lesson is: required
Teacher Resources
Student Resources:
Crowdsourcing Resources:
Instruct students to think about the following questions and journal about their thoughts. Afterwards, have them pair up and share their answers with each other. (See slide 2 of the presentation in the lesson folder: "Unit 1 lesson 2 LIGHT".)
(Use the Unit 1 Lesson 2 LIGHT presentation for this activity.)
(See Research and Collaboration Assessment Rubric.) Since this is the first significant collaborative activity of the course, discuss team dynamics and norms, communication skills and conflict resolution, in addition to an overview of what online collaborative tools can be used. Review the collaborate assessment rubric together and creatively introduce the good interpersonal skills you expect (see below)
If possible, act out examples of how NOT to use good interpersonal skills. ( a cooperative student with some drama experience can be a great partner to plan in advance with)
Assign students to investigate and use online collaboration tools to:
Part 1 - Preliminary research and collaborative development of pecha kuchas on the impact of the Internet (20 min)
Part 2 - Preliminary presentations/sharing and feedback (10 min)
Part 3 - Research and collaborative development of complete pecha kucha presentations on the impact of the Internet (35 min and homework / out-of-class time as desired)
(See the self and group assessments and "Pecha Kucha Student Handout" in the lesson folder.)
Discuss how computation facilitates the creation and modification of computational artifacts with enhanced detail and precision.
Teachers are encouraged to have students present single slides and give each other feedback before continuing to do the research for the complete presentations.
Students are working in collaborative teams for the first time, use reflections and dialog to assess how effectively they are using online tools to collaborate and how they are resolving issues working as a team.
Students create a presentation while working in groups and using online collaboration tools. A rubric will be used to assess the student group presentations along with self-reflections.
Unit 1. Your Virtual World
Revision Date: Jun 11, 2020 (Version 3.0)Students will read about and discuss the issues that arise from the use and misuse of technology. Over the two sessions, students will assess their current uses of computing devices and then narrow their focus to research and then discuss social media, online retail and banking, cloud data storage, and government surveillance as a class.
Student computer usage for this lesson is: required
These materials may be useful if you want to spend some time with the entire group discussing a few key topics.
Ask students:
What benefits come from taking the AP Exam?
Who should take the AP Exam?
Show the AP Exam Goals presentation.
Discuss student responses to the questions after the presentation.
Assign each student a number from 1 to 4. Students read the associated articles and prepare a 1 minute summary of a way computing fostered creativity.
Groups share their summaries.
Ask students to define the following. Compare their definitions to the ones below.
Computing innovations can have unintended consequences. We will investigate some ethical considerations that should be considered before releasing a new development. For this activity, group students in pairs. If there is an odd number of students then a group of three may be used.
As a class suggest revision(s) to the 10 Commandments of Computer Ethics.
Divide the class into four groups. Each topic group will work together to explore resources and prepare to share with the other groups tomorrow. Each student in the group should make their own copy of the worksheet, so they can bring them back to their original jigsaw groups. Students use their worksheet (ExploringInnovationsWorksheet.docx) to identify and record
After completing the worksheet, students should complete the Venn diagram (ExploringInnovationVenn.docx) to summarize key impacts of an innovation.
The topics (and examples of positive (+) and negative (-) impacts) include:
For each of the above topics, there is a resource sheet in the lesson folder that can be provided to student groups. (Optionally, you may want to create additional resource sheets, or let students select other topics and find their own resources.)
Each group should discuss its progress this far in researching their topic. Students will have 10 minutes tomorrow to prepare to make a presentation to the rest of the class.
Students should take a few minutes to journal about the following prompt:
Topic Groups: Have students briefly assemble into topic groups to compare and revise notes.
Jigsaw Groups: Have students assemble into their original jigsaw groups. Each member will present the information on the topic that was researched. All notes need to be shared within these groups.
Regroup and discuss the topics as a class if time permits.
Each student should select a topic that they would like to explore further and write the topic in their journal. It might be a narrow subtopic from the broader topics that were explored within this lesson. They might also want to write down a few interesting innovations connected to a topic. They will refer back to this during the practice performance lesson later in the unit.
Unit 1. Your Virtual World
Revision Date: Jun 11, 2020 (Version 3.0)Summary
A bit is a single unit of information. Bits are the fundamental building blocks of digital computing. There are many different ways to represent a single bit physically, and collections of bits can be combined to represent everything from numbers to electronic books, to control programs for interstellar probes. In this lesson, students will learn how bits are stored and how they can be used to represent information. Students will further explore how numbers can be represented in binary form, how to convert numbers between these different forms, and how they are used by different applications.
This lesson should be repeated with increasing levels of expectations. The first time this lesson is taught the emphasis is on binary and conversion to decimal, and representation of letters and colors using binary - ASCII and RGB colors.
The second time it is taught should be during Unit 2. The previous topics should be reviewed with the emphasis this time on conversion to hexadecimal and representations of decimal values to support the idea of different number types in Python.
The final time it should be taught - perhaps at the beginning of the Internet Unit - the emphasis should be on comparing binary and hexadecimal values without converting them to binary. This should support students understanding of the formatting and use of internet packets.
Outcomes
Overview
Session One
Session Two
Session Three - New for 2020-2021
Optional Activities
Source
Parts of this lesson were adapted from code.org.
The students will...
Student computer usage for this lesson is: required
For the Student
For the Teacher
In the Lesson Resources folder:
Available on the Web for Teachers:
Jacquard loom: early computer programming
The teacher will introduce the "Jacquard Loom," an early machine that made use of punch cards to make complicated textiles.
Represent Values as a Light Switch
Teaching Tip: Guiding the students toward understanding that the number of switches determines how many numbers can be represented. The pattern is 1 switch = 2 (or 21) numbers, 2 switches = 4 (or 22), 3 switches = 8 (or 23), etc.
Use the "JustBits" presentation in the lesson folder to explore different ways to represent bits, and different ways in which bits can be used to store different kinds of information.
General Presenting Tips:
Presentation Guide:
9 + 4 as 1001 00 0100
11 – 3 as 1101 01 0011
2 * 5 as 0010 10 0101
15 / 5 as 1111 11 0101
Say: In this course, we will use the Python programming language. In Python the size of an integer we represent is not limited to 32 or 64 bits as some programming languages. Python integers are limited in size only be the memory space the computer has. The exam reference sheet produced by the College Board for this course invisions integers the same way that Python does - only limited in size by the computer's memory.
Converting between decimal and binary
Use the "BinaryConversionWorksheet" in the lesson folder (from Code.org) to let students explore (individually or in pairs/small groups) how to build an algorithm for converting binary to decimal. As you progress through the activity, answer questions as they arise, or ask students to explain how they arrived at the answer to check for understanding.
Other extensions and activities that may be useful:
Introduction
Option 1:
Option 2:
Extension: If you want to give your students more practice problems for in-class practice or homework, you can use the worksheet generator at http://www.worksheetworks.com/math/numbers/systems.html
How are text, colors and images saved in hexadecimal format? Select some of the following to present and discuss with the class.
Journal
Students should consider the following prompt, and record their thoughts in their journals:
Introduction
Have students discuss with elbow partners then add to their journals a description of how the computer represents a collection of bits as:
Herding Bits Activity 1 (20 min)
Open Google Drive and create a new Google Sheet. Copy the URL of this New York Times article into cell A1. We will use the software in Google Sheets to find the author of this article and then you will use it to find the author(s) of two other New York Times articles of your choice.
Find how the New York Times identifies the author of its articles.
View the New York Times article on the web page.
Highlight the name of the author, right click and select inspect (the element) that contains the author’s name.
Find the itemprop property in the element and verify that it is assigned the same value as in the formula below.
=IMPORTXML(A1,"//span[@itemprop='name']")
Configure and use the IMPORTXML function in Google Sheets.
Copy the formula above into cell H1 and press enter.
Verify that the name of the author is displayed in cell H1.
Working with elbow partners identify two other New York Times articles and use this technique to have the software in Google Sheets round up the author of each article.
Herding Bits Activity 2(20 min)
Sometimes the information is contained in a larger structure (herd) called a table. This time we will use the software in Google Sheets to copy a table from a web page then use the table values to find information.
Collect the bits contained in the World’s Tallest Buildings table found on Wikipedia.
Copy the URL from the link above to cell A1 on a new Google Sheet.
Copy the formula below into cell A3 to herd the bits from the second table on the web page to your spreadsheet.
=importhtml(A1,"table",2)
Copy the table values to a new sheet.
Select lines 3 through the end of the table and copy them to the clipboard (ctrl-c).
Create a new Google Sheet.
Use ctrl-space-c to paste the values into the new sheet starting at cell A2.
Select column D and use the Data menu to sort the data into alphabetical order by country name.
Find the three countries with the most buildings listed among the world’s tallest buildings.
Discuss with elbow partners what other tables might be interesting to scrape from the internet. Try and find one of those tables online and herd those bits into a spreadsheet.
Elbow partners share the results of their attempts with the class students should explain in thirty seconds:
What table they tried to find.
Their success at scraping or herding the bits.
What information they might extract fromt their table.
Questions in the AP Classroom Question Bank may be used for summative purposes.
Sixty of the 80 questions are restricted to teacher access. The remaining 20 questions are from public resources.
Questions are identified by their initial phrases.
A computer program uses 3 bits to represent int...
An online store uses 6-bit binary sequences to ...
Part 1 - Exploring Physical Bit Representations
Teaching note: The research and writing activity in this lesson presents an opportunity to talk about copyright laws and emphasize that copied content must be credited to the rightful author or organization.
Part 2 - Sharing the research
Teaching note: Model writing skills through a variety of writing opportunities and prompts. Encourage students to write complete sentences that clearly communicate their ideas.
The Extension section above gives a variety of outside activities, some of which are appropriate for verbal and others for tactile learners.
Note: If there are students in the class with physical limitations who are unable to stand, stretch, or squat, the game can be modified appropriately:
Visual - Decimal, Binary, Octal, and Hexadecimal Number Systems Video - http://whyu.org/whyUPlayer.php?currentchapter=3¤tbook=1&youtubeid=5sS7w-CMHkU
OR - https://www.youtube.com/watch?v=_oaBT-TndCs
Kinesthetic - Hexadecimal Drum Machine - http://www.mathsisfun.com/games/hex-drums.html
Auditory - Hexadecimal File Music - https://www.youtube.com/watch?v=fyBf4Y2mVzs
Extension Activity 1. Students that have mastered the conversion techniques can peer-tutor students [one-on-one] that are having difficulty solving the conversions.
Extension Activity 2. Students can observe their computer’s network interface card (NIC) MAC address in hexadecimal, and convert the MAC address to binary and decimal.
See algorithms of number system conversions:
Alternative presentation for Gifted Students doing Decimal to Hexadecimal Conversion:
For decimal number x:
Convert x=603 to hex:
n=2, 162=256 < 603
n=3, 163=4096 > 603
So
n = 2
d2 = int(603 / 162) = 2
Δ = 603 - 2×162 = 91
n = 1, x = Δ = 91
d1 = int(91 / 161) = 5
Δ = 91 - 5×161 = 11
n = 0, x = Δ = 11
d0 = int(11 / 160) = 1110 = B16
Δ = 11 - 11×160 = 0
(d2d1d0) = 25B
Answer: x = 60310 = 25B16
Learn to Count in Binary and Hexadecimal - http://webelfin.com/webelfindesign/counthex.html
ADDITIONAL/ALTERNATE FORMATIVE ASSESSMENT MATERIAL or Class Activity if time permits - from unplugged.com
http://csunplugged.org/binary-numbers
Brainstorm reasons for storing and communicating secret messages. Challenge students to think of both helpful and problematic reasons. Students record at least two of each.
View steganography presentation. Presentations are available on YouTube.
Abdullah Seddiq (MIT Blossoms) has Counting Systems with teacher's guides and additional resources. This video aims to explain counting systems (Decimal, Binary, Hexadecimal). Students will get to know how to convert numbers between these systems. Also students will learn how to do some byte and bit level operations. They will use a Visual Basic (VB) application that changes colors through logical operation on numbers. See also The Magic Picture: Steganography in Bitmap Files
Assessment Questions:
Journal check - questions presented as described in the lesson plan
ASSESSMENT QUESTIONS
Getting Started section: questions on converting between bases and describing the purpose of hexadecimal numbers.
Unit 1. Your Virtual World
Revision Date: Jun 11, 2020 (Version 3.0)Summary
Computing innovations have the potential to significantly impact our lives, both positively and negatively. In order to understand the full range of impact (or lack of impact) of a given innovation, one must consider how differences in geographic location, culture, and socioeconomic status influence the effect that given innovation has on a specific group of people. Students learn about the digital divide on national and global levels and analyze how three different computing innovations impact people, making ethical considerations while doing so in order to determine if the impact is beneficial or harmful.
Outcomes
Students will:
Student computer usage for this lesson is: optional
For the Student
For the Teacher
In the Lesson Resources folder:
Present "Lesson1_5" PowerPoint slides (in the Lesson Resources folder).
Analyzing the Ethics of an Innovation (Slides 3 – 10) :
The Digital Divide (Slides 12 - 17):
For this portion of the lesson, students will be analyzing the impacts of two innovations: artificial intelligence and the Find My Friends App. A worksheet for this activity (“Analyzing Impacts of Digital Innovations”) can be found in the lesson resources folder (Lesson1_5wkst.docx).
If you come up with an innovation that solves a problem, what concerns do you need to consider
before releasing it to the world?
(Possible answers: Whom will it benefit or harm? Are there people it won't reach at all?)
Questions in the AP Classroom Question Bank may be used for summative purposes.
Sixty of the 80 questions are restricted to teacher access. The remaining 20 questions are from public resources.
Questions are identified by their initial phrases.
An author is considering publishing an e-book u...
Historically, it has been observed that compute...
Students will analyze the innovation of 3D printing in the same manner they did for AI and the Find My Friends App, except they will be finding at least one online source on their own from which to draw their information. Provide students with the “Lesson 1.5 Homework” found in the lesson resource folder (Lesson1_5hw.docx) and provide them with the instructions given on Slide 22.
This assignment gives students practice analyzing the impacts of an innovation on their own, as well as attributing facts to a resource and the information to include for that resource for the Explore Performance Task. (The Explore PT is introduced later in the curriculum.) The worksheet Lesson1_5hw (in curriculum resources folder) can be used to support students, or they can write this information on a blank piece of paper, etc. The worksheet does not specify which innovation they are researching, so you could reuse it for future research related to the impacts of innovations.
For students who require more time for processing and writing down the impacts of AI, show the video a second time (the narrator in the video talks quickly).
If time is limited, split students up so that half of them are analyzing AI and the other half are analyzing the Find My Friends App. Have students review their findings with another student who analyzed the same innovation. Then have them jigsaw (https://www.teachervision.com/group-work/cooperative-learning/48532.html ) with students who analyzed the other innovation to share what they found.
Guided notes would be helpful for ELL or SpED.
Journal:
Homework:
Explore Performance Task
Unit 1. Your Virtual World
Revision Date: Jun 11, 2020 (Version 3.0)Summary
Previous lessons in the "Your Virtual World" have investigated the impact of computer innovations on society. In this lesson, students will learn how using technology can enhance our abilities to solve larger and broader problems (problem solving). The lesson begins by examining reCAPTCHAs, which most students will be familiar with, but they may not realize how they solve two significant problems. It continues with solving problems at scale with distributed computing and crowdsourcing.
Outcomes
Student computer usage for this lesson is: required
For the Student
For the Teacher
Think-Pair-Share: Solving problems with reCAPTCHA
Say: Today we are going to examine Crowdsourcing a strategy for enlisting the work of many people to identify problems, solve problems and share solutions via the internet. And we are going to examine how computing technology facilitates the collection and creation of this information.
As a class, read the following from the paragraph from the NY Times article Crowdsourcing, For the Birds.
Tens of thousands of birders are now what the lab calls “biological sensors,” turning their sightings into digital data by reporting where, when and how many of which species they see. Mr. Martinka’s sighting of a dozen herons is a tiny bit of information, but such bits, gathered in the millions, provide scientists with a very big picture: perhaps the first crowdsourced, real-time view of bird populations around the world.
Watch the video What is Crowdsourcing?. https://www.youtube.com/watch?v=Buyub6vIG3Q (2:50)
Point out distributed computing to solve big science problems:
Display some examples from a service like BOINC that lets you help cutting-edge science research using your computer. BOINC downloads scientific computing jobs to your computer and runs them invisibly in the background. It's easy and safe.
About 30 science projects use BOINC; examples include Einstein@Home, IBM World Community Grid, and SETI@home. These projects investigate diseases, study global warming, discover pulsars, and do many other types of scientific research.
Citizen science is scientific research conducted at least in part by individuals from many different locations who contribute relevant data to research using their own computing devices. You don't need to be a scientist to contribute to citizen science.
Direct students to Akinator.com or 20Q and play an online game that aggregates human information. Teachers may have students do this independently or work together as a whole class.
Direct students to Kickstarter.com. Students choose what they think is worthy of funding and respond to the following
Watch Video: Crowdsourcing and Crowdfunding Explained (3:48) https://www.youtube.com/watch?v=-38uPkyH9vI
While students watch the video they take notes about crowdsourcing including:
Questions in the AP Classroom Question Bank may be used for summative purposes.
Sixty of the 80 questions are restricted to teacher access. The remaining 20 questions are from public resources.
Questions are identified by their initial phrases.
Both online newspapers and social media sites are
Which of the following is a true statement abou...
Students describe how people participate in a problem-solving process that scales using examples from citizen science (or another example of problem-solving.
The purpose of this activity is for students to contribute their knowledge to the aggregated collection of knowledge known as "Wikipedia."
http://allthingsd.com/20130719/after-waze-what-else-can-mobile-crowdsourcing-do/.
https://www.datacamp.com/community/tutorials/simplifying-sentiment-analysis-python
https://trends.google.com/trends/?geo=US
"Picture Stitching" is the practice of blending hundreds of photos to create one huge detailed picture.
Stitched 365-gigapixel image of Mont Blanc created by stitching together 70,000 images http://www.in2white.com/# .
Geo-referenced 3D model of Zurich
Can students imagine additional possible crowdsourcing or citizen science projects?
How does online collaboration improve problem solving abilities?
Sample assessment questions:
Unit 1. Your Virtual World
Revision Date: Jul 23, 2019 (Version 3.0)Summary:
This is the unit assessment for the first unit of the AP Computer Science Principles curriculum - Your Virtual World. This curriculum provides both a testbank of questions with answers for objective questions, and a sample final unit exam prototype for teacher use extracted from the testbank.
Outcomes:
Overview:
This assessment ascertains that students have a basic understandings of all the concepts presented in the unit, therefore, all learning objectives are assessed in this unit.
Students should be aware of the magnitude of impact on individuals and society that result from technological advancements in computing, as well as the rapid pace of change that occurs because of new developments.
Student computer usage for this lesson is: optional
In the Lesson Resources folder:
Make sure each student has a copy of the assessment and the necessary writing instruments.
Allow one 45-50 minute class session to administer this assessment.
Distribute the Unit Assessment Test, which consists of 25 objective questions and a choice of four essay prompts. (Teachers can instruct students in selecting one or more short essay responses for students to answer, based on teacher preferences and time allotments.)
Collect all papers from the students.
This is the summative unit assessment for Unit 1 - Your Virtual World. A sample summative test and a testing databank of questions are provided by the curriculum. (Note that the sample assessment may not be appropriate for some classes, depending on the particular focus that the teacher has taken -- e.g., the sample assessment includes hexadecimal conversions, which are an optional component of Lesson 1-4.)
Unit 1. Your Virtual World
Revision Date: Jul 23, 2019 (Version 3.0)Pre-lesson preparation
Review the Teaching Technical Writing slides to help prepare teaching the topics of research and writing. It may be wise to review citation styles and pick one you want your students to use -- as long as they are consistent, the particular style should not matter. For Session 2, you can print out the Cut it Out activities from the slides for your students if you want them to try for themselves on paper.
Summary
Students will learn the basics of technical writing and research, practicing skills including finding good sources, citing properly, and differentiating between quoting, summarizing, and plagiarism.
Outcomes
Overview
Session 1
Session 2
Student computer usage for this lesson is: required
Additional resources on the basics of research include the following. Keep in mind that what will benefit students the most for this lesson is to focus on tips and guidelines related to content rather than generic advice like avoiding too many adverbs.
Discussion: What is research?
Refer to the "Teaching Technical Writing" slides in the Resources folder for an overview on technical writing and the process of research as well as advice on teaching those topics.
Discussion about good sources of information and what meets that criteria [5 min]
Finding good sources of information [10 min]
Discussion about quoting, paraphrasing with attribution, and plagiarism [15 min]
Practice judging plagiarism vs. appropriate citations [10 min]
Journal Entry
With the time remaining, have students reflect and write in their journal what topics they are considering for their performance task and which sources of information they plan to find first.
Discussion: Who writes?
Use the "Writing Tips Process and Style" slides in the Resources folder to guide this lesson and begin with the questions and overview on slides 2 and 3.
Interactive Lesson: The Writing Process [20 min]
Group Activity [20 min]
Journal Entry or Homework: two options
Have your students reflect and write responses to one or both of the following:
Session 1 Journal:
Session 2 Journal / Homework:
Unit 1. Your Virtual World
Revision Date: Jan 11, 2020 (Version 3.0)This is the first of three lessons where students research computing innovations.
This lesson will focus on what a computing innovation is and what the harmful and beneficial effects are.
Explain that in this lesson students will investigate computing innovations and their impacts. The first session will be for research and presentation preparation. Our next session will be for the presentation of the research. The research and presentation will be done in groups of three.
Brainstorm a list of innovations that might be computing innovations. Have the class vote on which innovations are computing innovations according to these guidelines:
Have the class evaluate the innovations listed to see if any of them should be placed in a different category according to this definition.
Say: Like all innovations, computing innovations have an original purpose that motivated their design and guided their development but the innovation may have impacts and effects beyond that purpose. Whether intended or not computing innovations have changed how we communicate with our families and friends, how we obtain and collect news, how we investigate and prosecute crimes and how we conduct business.
Place class members into teams of three.
Have each team select a computing innovation - not necessarily one previously discussed - and research answers to the following questions. Students should collect at least one reference for each answer.
Students use their research to prepare a poster presentation for their project. All team members must be involved in the presentation.
In this lesson, we will study and present views of beneficial and harmful impacts of computing innovations. The same effect may be beneficial to some and harmful to others. Each presentation must answer the following questions.
What is the name of the computing innovation?
What is the function of the innovation?
How does the innovation use computing?
How might the innovation impact fields other than computing such as the sciences or the arts?
What information does it need to perform its function?
Who has been impacted in a positive way by the innovation?
How were they impacted positively?
Who has been impacted in a negative way by the innovation?
How were they impacted negatively?
Unit 1. Your Virtual World
Revision Date: Jun 24, 2020 (Version 3.0)Summary: Students will explore the impacts of innovations in a guided lesson and produce a 1-minute screen capture video (artifact) to summarize their findings.
Outcomes:
Overview:
Session 1:
Session 2:
Student computer usage for this lesson is: required
In the Lesson Resources folder:
For the Teacher:
A quick activity that requires an effective Internet search
Explore Project - Introduction
Brainstorming
(Limiting the choices will allow students to compare and contrast their final artifacts, facilitate self-assessment, and make it possible to identify exemplars of each option.)
Develop a Plan
Students should complete the planning sheet to determine what they will need to accomplish for the project in class on day 2.
Journal Entry
Give students a few minutes warning before the end of class. With 4 or 5 minutes remaining, have students reflect and write in their journal a verbal snapshot of the artifact they are creating.
Practice performance task
Some students will benefit from having a teacher-selected topic and a step-by-step plan for completing the task.
While the students are completing the task, check for understanding by asking the students:
The artifact (1-minute screen capture) from this task and a reflection on the creative process can be used as a summative assessment using the rubric in the Teacher Resources